Our first game, Ordinance, was a mixed up version of a prototype of The Genocide Wheel, and was inspired by Life is Strange made by Dontnod Entertainment. The idea was created while I was sitting at my desk during my freshman year of high school. I was jotting down ideas and thought, "What would I do if I had a hyper realistic reoccurring dream?". I then took the idea further and said, "What would happen if the dream were real?". I started running with it and got to the point where we are today. Now we have twenty hit games in progress.
The Game Vafrous is also one of our games in progress. The theme is a cinematic type game allowing the player to control the game by role playing different characters in different story lines. The game goes off the concept of being a monster while coping with living in the same realm as humans. The game is an Action/Choice game. One of the routes to take in this game is to learn how to coexist with humans which involves many challenges. The alternative route is to become a tyrant to the humans and being hated across the towns.
Clockwork Leaders has been my dream since the 7th grade. Now, it has became a reality. With seven works in progress, Clockwork Leaders has now begun to spin into action. My comrades, parents, and believers have all backed me up through this journey. Although this will be challenging, My team and I are built of hardworking ambitious people who believe the company to be more than just a future career. We are a family of dreamers working on manifesting them into reality. Clockwork is a way of believing in something bigger then yourself. It is a part of me and I intend to see it through.
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